World of Guns: Gun Disassembly is a simulation game released on May 21, 2014. The whole objective of the game is to learn each firearm (more on the way) both the inside and outside. Keep in mind that I will be comparing this to iGun Pro from time to time (and in a later blog, a showdown between the two).
Graphics: Like iGun Pro, the models of each firearm look like their real life counterparts. Each part of the gun, from the whole frame to the last nut and bolt, look presentable. The backgrounds are also a nice touch. Also like iGun, you can customize each firearm to your liking. One major advantage the customization has over iGun is that you can decorate separate parts of each firearm. If you're really talented and creative enough, you can upload to Steam workshop and present your work to the rest of the community.
Sound: Like iGun Pro, the sound each gun makes is questionable. Whether the development team couldn't get the chance to actually record the accurate gun sound or decided to make their own sound is up for debate. I know it's impossible to actually get the correct sound for each gun, but people do know the difference between a real sound each gun makes and which ones are actually fake. The background music I find absolutely unnecessary. I'm not saying it's bad, but it's repetitive. At least you can turn the music down. Another sound effect missing from this game is the sound of used casings/shells not hitting the ground. This would've added an element of realism (to an extent) to the game.
Gameplay: The gameplay in this game is more like a learning tool instead of an actual game. This is a good thing because there are plenty of gun buffs out there that want to learn more (after all, learning is a never ending thing). You get access to six game modes (they have to be unlocked by completing each level or purchasing Exp.), and earn achievements along the way. As you progress, you'll move up in rank and if you're lucky, be in the top three, or even better, become a champion for the day. One unusual thing I notice is that the reload animations are different in this game in comparison to iGun (more on that later). I also notice that the ammo count doesn't take into consideration a round being loaded into the chamber.
Content: Interesting to note that this game goes beyond firearms. There are skeletons, army vehicles, cars and a motorcycle to take apart. I do find this really odd because the game is called world of guns, not world of take everything apart just to put it back together! While this does bring more to the table, this sort of thing should be set apart from the guns. Maybe if the developers were to create a world of vehicles and a world of biology, then I'd be fine with that. Like iGun, stuff gets added, but this is where iGun takes the advantage. World of Guns updates on a monthly basis, while iGun gets new content every Saturday. But my biggest gripe is that in order to get cards, you have to buy credits and Exp. How about putting the credits into the harder game modes? Like iGun, If you truly want to experience the full effect of this game, you're going to have to buy ALL the downloadable content.
Overall: Between the two, it's difficult to say which is better, but then again, for me to do justice, I'd have to do a compare and contrast analysis. The rating for right now is pending.
Ken Kriho is an upcoming videographer. He will write anything (except for non-fiction and children's literature). Ken is also a graduate with a degree in Art from UWEC.