Ah, Thief. Your stealthy gameplay and interesting settings made those who played your games worthy of enjoyment. While you may not have much in the way of re-playability, you did provide a healthy alternative to another stealth juggernaut, Metal Gear Solid. But something feels missing. Something that would've extended your replay value. But what? Oh yes, Multiplayer.
With a new Thief game on the horizon, it would've made sense to include multiplayer. Why? Well, why not? Splinter Cell from Pandora Tomorrow to Blacklist have multiplayer, and that was a stealth game. So why not join in on the Multiplayer Jubilee? You'd make a perfect Multiplayer game.
With that boring rant out of the way, let's cut to the chase. Thief is an excellent stealth game, with great mechanics, perfect use of light and shadow, and also lots of awesome and helpful tools. So can these tools be used in multiplayer? ABSOLUTELY!!! I can't imagine why they wouldn't.
This series of blogs will explain five multiplayer modes, their rules, methods of scoring, and so on. This blog will also be split up into several separate blogs, each with their own multiplayer mode. And we kick it off with number 5. (Oh and for the record, the maps would be based on single player maps).
multiplayer mode #5: scavenger
While not the most original mode, if Scavenger mode was introduced into Thief, then the two would complement each other very well. But how would Scavenger mode work?
Scavenger mode would work like this: players (up to 4) would be both working together (and against each other) to collect as much loot as possible. The loot would vary in points (much like the single player counterparts), and whoever scores the most before time's up (or if all of it is collected) wins. If you were to die, you'd lose half your loot (rounded up). If you kill another player, their loot becomes yours. Of course, guards will be present to hinder the thieves (and no, killing a guard doesn't add loot).
Check in tomorrow for part 2, where this blog continues.
Ken Kriho is a videographer, producer and director. He has a YouTube and Twitch channel (links at homepage). Ken is also a graduate with a degree in Art from UWEC.