And now we come to the finale of the WrestleMania 2 review. The third part took place at the Los Angeles Sports Arena (also known as the Los Angeles Memorial Sports Arena) in Los Angeles, California. Can this part of WrestleMania hold a candle to part 2, or does this candle die out? Well... The answer is no. The matches (especially the Uncle Elmer vs Adrian Adonis match) really didn't bring anything exciting or interesting to the table (although I will give the Ricky Steamboat vs Hercules match a little bit of a break). Were there any interesting highlights? That answer is also no. Not even the cage match between Hulk Hogan and King Kong Bundy brought enough interesting elements to the table (but the post match was pretty entertaining to say the least). If I were to give out medals based on each part's performance, I would give this the bronze medal. Lackluster and boring matches really bogged this part of WrestleMania down. On a scale of 1 to 5, I would give this a 1 out 5. WrestleMania 2 as a whole gets a 1.5 out of 5. Can WrestleMania 3 be the crowning jewel that is WrestleMania? Check back in about a week to find out.
There are LOTS and LOTS of pizzas to choose from. Whether you buy one in the store, or make your own, everyone loves pizza (there's no denying it). In my opinion, pizza has the most variety of all foods because there are so many combinations of crust and toppings, it'll make your head spin. Today, I'll be reviewing one such pizza, and see how it tastes, and whether it's worth the money or not. The pizza that I'll be reviewing is the ultimate pepperoni lover's (which is my favorite topping, and all pizza reviews will be based on pepperoni pizzas), but is it truly a pepperoni lover's pizza or not? The size of the pizza is rather small (but not tiny), and comes in a ridiculously big box (talk about a bad packaging decision). Making things even more problematic, there's no cardboard to place the pizza on after cooking, so you'll have to use the box (or use a cutting board, which is the preferred way) and place it on a dinner plate. The amount of time it takes to cook the pizza is reasonable and if cooked right, comes out pretty good (remember, all ovens vary, and if you're having problems cooking, use a pizza oven, as it doesn't have issues (and does save money on the energy bill)). The taste of the pizza isn't bad, but doesn't quite leave a good impression. The extra pepperoni will satisfy the pepperoni lover (like me), but even I admit that this is a little overkill. The extra pepperoni also leaves out the pizza taste, and instead you'd be eating a pepperoni flavored jack links (I'll review these some other time). For $7.00, this pizza isn't a bad deal, but you'd be wishing for something more satisfying, but does that make the pizza bad? Absolutely not. This pizza is good, but for what it's worth, you'd do better buying another brand of pepperoni pizza. Overall, this pizza isn't bad, but for what it's worth, you're better off spending $7.00 on another brand. On a score of 1 to 5, this pizza gets a 2 out of 5.
Before I get started, I would like to apologize for the delay. I have been very busy since I posted part 1 of this review. With that said, let's continue onward. The second portion of WrestleMania 2 took place at the Rosemont Horizon (now called the Allstate Arena). Unlike the first part, there were some really decent matches that took place. The first match that I thought was really good was the tag team title match between The British Bulldogs and The Dream Team (Brutus Beefcake and Greg Valentine). Both teams did very well, and showcased their talents and abilities to the fullest, but the real surprise was that there were two referees (it does sound odd, but this was to ensure that there were no shenanigans between the two teams. Another interesting aspect was that Ozzy Osbourne accompanied the Bulldogs to the match (it sure feels weird to see Ozzy that young). Overall, this match was worth watching, but wasn't the highlight. The highlight of the second part of WrestleMania was the 20 man battle royal between 14 of the top WWE (formerly WWF) superstars and six of the greatest football players (before I continue on, let me clarify one thing: I'm aware that pro wrestling is scripted, and I'm also aware that NFL players take as much punishment as wrestlers do). Anyways, all 20 men really gave it their all and there were some intense rivalries going on between some of the wrestlers and NFL players (boy, if they actually did start a feud, it would make for some entertaining wrestling). Overall, this portion of WrestleMania 2 was really well put together, and the matches were fun to watch. On a scale of 1 to 5, this would get a 4. Check back in a few days for the finale of WrestleMania 2: The Unbiased review.
Before I reveal what #1 is, let me just say that if you haven't figured it out by now, don't worry, it isn't as mysterious as it sounds. This mode is probably what has got to be the biggest giveaway in the history of giveaways, and fits the Thief games perfectly. With that said, can we have a drum roll please? *drum rolls* And the #1 game mode that fits Thief perfectly is....highlight to read the first part... Co-op! Yep, this mode fits Thief perfectly! How so? Well, at the end of Deadly Shadows (spoiler alert; highlight the cursor if you want to read the ending), a young girl comes from behind and tries to nab Garrett's purse, but Garrett catches her, and is impressed with her skill, so he takes her under his wing. Does this sound familiar? This comes from the first game, where a Keeper catches Garrett and is impressed with his skill. And that ladies and gentlemen, is the first installment of a list of many more that will come in the future. Just for the record, how many of you did see this coming, or knew what it was going to be before you read this article? I mean come on, it wasn't rocket science.
# 2 on the Thief Multiplayer list is Tag. This game works in two separate ways. The first way is one player (usually the host) is the Guard, and the other three are Thieves. The thieves will have to work together to complete the mission, while the guard has to 'tag' the thieves. If a thief gets tagged, then they're it, and a new round starts (still on the same mission). One rule is that the thieves cannot attack the guard. On the next round, there's a bonus added. That is if you stay untagged or tag the person who tagged you in the previous round, you'll get bonus points. If the thieves complete the mission, then the person who is it stays it in the next mission. Scoring would work like this: if the guard tags one of the thieves, then the guard gets (for example) 100 points. If the new guard tags the previous guard, then he gets 75 points. Those who don't get tagged get 50 points to start, and increases by 25 for each consecutive round they're untagged (this applies only to the second round and beyond). If the thieves are successful in completing the mission, all three get 200 points (it only takes one thief to complete the mission, as objectives completed carry on to the next round). At game's end (or when time expires): whoever has the highest score wins. The alternate would be one thief versus three guards. The thief only has one life (starts off at the same starting spot as in the single player mission), while the three guards can re-spawn infinitely. There is no time limit to this mode. If a guard tags the thief, the thief becomes visible (the first hit), and takes damage from that point forward. Whoever kills the thief gets 1 point, and they become the thief. If the thief completes the mission, he gets 2 points. The game ends when an individual can reach the quota first. Regardless of which tag mode is played, loot does NOT add bonus points. Come back tomorrow for the finale (I'm pretty sure you have a good idea of what's coming up for #1).
Number 3 on the Thief Multiplayer list is Time Trial. On the outside, it may look the same as the single player, but the main goal is to complete the mission in the fastest time possible. Of course, the players would have to take turns (yeah, it may sound boring, but Time Trials are usually individual. I haven't seen any group time trials, and if they're out there, they're new to me). The starting position would be the same as the starting point in the single player, while the goal would occur when the player completes the last objective. The stipulations (i.e. player cannot kill anyone) would be in affect, and if the player fails an objective, they'll get disqualified. As far as loot goes, they'll be present, but collecting them won't benefit or harm the time in anyway. Check back tomorrow for part 4.
Number 4 on the Thief multiplayer list would Assassin. This may seem a little weird that a Thief would play the role of an assassin, but hear me out. This mode fits the bill because this mode would concentrate more on "killing the target of high value" and less on "stealing the most loot." (there are missions in Thief where you do have to kill a specific target). Here is how Assassin would work: a target would be picked (either a guard or NPC), and the players would have to find the target and kill him to score (if the player kills the wrong target, they'll lose points) Also the stealthier the kill, the more points you'd get. The player who reaches the quota first wins. To make the game more interesting, the players would have to find the target, rather than depend on a cursor to find the target. Check back tomorrow for part 3.
Ah, Thief. Your stealthy gameplay and interesting settings made those who played your games worthy of enjoyment. While you may not have much in the way of re-playability, you did provide a healthy alternative to another stealth juggernaut, Metal Gear Solid. But something feels missing. Something that would've extended your replay value. But what? Oh yes, Multiplayer. With a new Thief game on the horizon, it would've made sense to include multiplayer. Why? Well, why not? Splinter Cell from Pandora Tomorrow to Blacklist have multiplayer, and that was a stealth game. So why not join in on the Multiplayer Jubilee? You'd make a perfect Multiplayer game. With that boring rant out of the way, let's cut to the chase. Thief is an excellent stealth game, with great mechanics, perfect use of light and shadow, and also lots of awesome and helpful tools. So can these tools be used in multiplayer? ABSOLUTELY!!! I can't imagine why they wouldn't. This series of blogs will explain five multiplayer modes, their rules, methods of scoring, and so on. This blog will also be split up into several separate blogs, each with their own multiplayer mode. And we kick it off with number 5. (Oh and for the record, the maps would be based on single player maps). multiplayer mode #5: scavenger While not the most original mode, if Scavenger mode was introduced into Thief, then the two would complement each other very well. But how would Scavenger mode work? Scavenger mode would work like this: players (up to 4) would be both working together (and against each other) to collect as much loot as possible. The loot would vary in points (much like the single player counterparts), and whoever scores the most before time's up (or if all of it is collected) wins. If you were to die, you'd lose half your loot (rounded up). If you kill another player, their loot becomes yours. Of course, guards will be present to hinder the thieves (and no, killing a guard doesn't add loot). Check in tomorrow for part 2, where this blog continues.
After the previous year's WrestleMania, Vince McMahon knew he started a yearly trend that is still going on to this very day. But for some odd reason, this WrestleMania was held on a Monday instead of the usual Sunday. Another idea was to have this WrestleMania held in THREE different cities (I'd never imagined this as so, but fortunately, never happened again). This review will be split into three different reviews, but like before, won't be going over each individual match, but rather give an overall impression (like previously stated, I'd spend all day if I talked about each match), and also point out any highlights. The first part took place at the Nassau Veterans Memorial Coliseum in Uniondale, New York. One could think of this as a bit of a warm up to the later matches. Speaking of matches, my overall impression is that two of the matches weren't very entertaining. The worse of the two offenders was Jake Roberts vs George Wells (the other guilty party was Roddy Piper vs Mr T. in a boxing match). It wasn't very fast paced, and felt boring to watch. The Roddy Piper vs Mr T. match was slightly better, but not by much (the ending, however, was too predictable). The highlight was the Paul Orndorff vs Magnificent Muraco match. My impression was both men fought tooth and nail, even fighting onto the arena floor, but the ending is what killed the match. Why not restart the match as a street fight? That would've made the match more interesting, not to mention see who would have the better endurance (even the "B***S***!" chants was interesting to hear). My overall impression (for this part at least) was that the matches weren't completely exciting, and really dragged the first part of the event down. On a scale of 1 to 5, I give the first part a 2 out of 5. Check back in a few days for part 2.
Ah, Call of Duty. For over 10 years, you've been producing game after game after game. You promise new things, and while you deliver; the problem I see is that you don't offer enough. You're nothing more than a game that's trying to prove that "you've still got it." Sadly, that flame that once burned bright is starting to die out, and you should consider hanging the boots up, and retire. You're not a sports game (at least those types of games have a reason to be released on a yearly basis), you're not delivering on fresh or original content (we're getting tired of the same thing time and time again), but most importantly, you're starting to show signs of age. While your legacy has kept players busy for many years, you really should call it quits. But on the bright side, IGN does have a spot for you in the hall of fame. So why not be inducted into the IGN Hall of Fame, and let yourself be put to rest?
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AuthorI am a videographer, producer and director. I have a YouTube and Twitch channel. I also have a graduate with a degree in Graphic Design from UWEC. Archives
November 2023
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